Alright people, the final paper covering my area of research has been written and turned in. A copy of it is pasted below.
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Objects of Mass Amusement: Why are Objects Interesting?
Ryan C. Culp
Objects. They have been in many, many games that I have played in the past. Anywhere from the two dimensional games from the early 90s that got me started with games to the three dimensional games like World of Warcraft and Guild Wars. One of the easily most comedic and most important aspects of any digital “world” is the object. My interest in these things called objects got started in the Goblin series of games when I had to solve puzzles in comedic ways like bashing a large chicken with a sausage to get it to lay an egg to cook for a giant to get into the next room and the interest was renewed in my trial account of World of Warcraft when I had a mechanical squirrel follow me around and I had a shield that was the wheel of a ship.
This interest followed me into this research class in Second life. One might not get to bash chickens with poorly textured and rendered sausages, but it is possible to fly a land speeder from Star Wars or make rabbits appear out of nowhere and multiply like, well, rabbits. Since this is a research class, I would not be making or playing with these things as a focus, but rather find out why others are interested in creating objects. This will make me intrigued as to find out a possible reason why so many people in the past have created objects that have amused me. To get me started, I had to find out a way to get at people who were creating objects. That took a little while, but I found out a way. I just went to classes held to teach people how to make objects and talk to the people who showed up. Then I had, from the peoples’ responses, figure out what about objects amused them and why they wanted to create such objects.
Throughout this paper, I will show a typical place people go to learn how to create objects, even if what they learn is how to create the physical parts of the objects or how to make the objects do fun things through scripting. After that, I will describe how people go about where people go to do the creating of objects, which will be followed by the process I went through for my research. Then proceed onto a section on what I got out of informants and end with some of my findings.
The Site: Educational Classroom
Classes can be found using events tab in the search option in Second Life and setting the “Category” option to Education. The class events have a teleport option and some of them can take you to the place shown (also can be viewed at
http://rculp.livejournal.com). This is the place I went to most often in my research as a place to find people who were interested in object building. As seen on the picture, there is a place that people will get teleported to shown as a red circle, but some people instant message the instructor and get teleported right to the class space. Then have to find out which of the three class areas the specific class is being held, generally by means of instant messaging the instructor and asking or overhearing a yell stating which “room” it is being held at, unless they were teleported by the instructor (or friend as the case may be) in which case they are already at the classroom. Getting to the class is generally done in the five minutes leading up to the start of the class. Some people may show up late due to other engagements, in which they generally excuses themselves and try not to interfere with the class flow as much as possible. Students are asked to give each other enough room to work in for the purposes of the class and from there on, stand or sit in place.. The class continues on as the instructor covers the material he or she prepared answering questions that may arise to the best they can and there generally are time at the end of the class that is open for questions. When the class is done, most people teleport out, but some wander around the area. The area along the top half of the right side are rented by people to sell items they have created and the rest of the map is used by the group that allowed the specific Second Life group of educators to teach on their land.
Membership
Everyone in Second Life is capable of being a creator, they just have to have the need to create. All of the basic needs are given to everyone by default. The build option allows one to create and adjust prims in ways to make objects, through the basic prims, assorted textures to make the prims look different and a few scripts to make the prims do something. Beyond that, people have to find more textures and scripts to get what they have in mind to make become into being.
As far as being a member of the various classes in Second Life, the classes are generally open and free to the public as long as there is room. This is just like building in the first place, one just needs to show up for the class. The groups that hold these classes even allow the students to join, for free, to receive notices of upcoming classes.
Methods of Research
To begin my research, I started with finding out some places that helped beginners with creating objects. That lead me to a few places, but I chose to attend classes hosted by a group that generally taught how to make objects at various levels of experience.
As I observed classes, I took down students’ names to interview them later about their reasons and interests in creating objects. A few of the times I had been given permission to just give a general short blurb asking the students, if they were interested, to instant message me to set up a time for me to interview them.
When I got to questioning the various students, they generally were helpful and answered the questions rather promptly. I would ask each person some questions I had prepared ahead of time and give them time to respond. There a few people that I had problems with for time, since they live in different time zones. In these cases the interview wasn’t face to face, but through sending instant messages.
All throughout researching, whenever I was going to use information from what I got or saw I gave everyone involved a note card. The note card included information about what I was doing research wise and covered ethical concerns as to how I used the information I gathered. After they reviewed the note card, I would ask if they would accept me using them as part of the research. This note card process was to make sure I did not use any information/data in ways that would result in harmful effects to those I researched.
Informants
I had interviewed a few informants, people who knew about the area I was researching but were not necessarily people I interviewed as subjects, during the research process. The informants were to help guide my research in a way to better optimize what, where and how I should be asking. Both have been using Second Life for quite some time and were familiar with creating. One was on the teacher side of it all while the other has taken classes and creates objects quite frequently.
Both informants had given me some information that my other research had led me to see already, but there was also information that was new.
The informant who hasn’t taught brought up some issues in building that creators tackle frequently, such as objects that create lag and that objects are more complicated than making it look right but the functionality of it all.
The informant who leads one of the teaching groups covered people who take classes to help further their ability to create objects. She mentioned that “even very experienced students can learn from being in the classroom, and just learning from the experience the others have.”
Overall, the informants helped me understand that no one builder is the same as another, even those who are on the same level of experience in building, and that there is a vast array of techniques at arriving at a finished object.
Subjects
I did not just interview informants during the research. There were subjects that gave me the information I was looking for. After the classes I attended and got their names, I would interview them. I had interviewed people of various experience levels, from those who just arrived in Second Life a matter of days before to those who have been creating objects at other places before Second Life had even existed.
There are people who didn’t create objects very much at all. Then there were people who created objects frequently, like one who had to say that he created “pretty much every day I am in Second Life.”
Observations
Through my research, I have seen a lot of objects created and come across lots of ideas. Even the newest person to creating objects can come up with something amazing.
From the people I interviewed, a majority of them had previous experience with prims and creating objects, even if it was small. They all attended the classes to learn more than they already knew.
On top of having previous experience, most of them weren’t creating objects to sell as a primary focus. There were a few who were working with objects for a profit, but tended to find or edit previously existing objects more than actually creating the object themselves. Those who don’t have selling as a primary motive tend to be the more creative ones, making things such as dresses and working on fairground rides.
As far as making categories from the research, I have made a few. The first one I decided on calling “new,” for people with a low level of experience people with prims (building blocks for objects) and objects themselves. They tended to get interested in objects because they had seen them all over. An opposite of a “new” person also came up. An “experienced” person has created many objects, many of which varied in what they do. Experienced people also have the knowledge, or know where to find the knowledge, to continue on to make complicated objects. Then there are categories of purpose for building (rather than a knowledge base). There is the “seller” who makes objects for specific people with a specific goal object in payment for completion or makes objects that are either generally practical or amusing enough for people to go to places that represent malls and similar selling places and just buy them for their own enjoyment. Then, on the other hand, there are the “self-interest” people (those who create an object that they think is great or a challenge and work until it is completed). Self-interest creators don’t have selling the object(s) as the primary goal, but may, in the end, sell them. Many of these types of creators do give out their objects for free or don’t let the objects out whatsoever since the main point for them was just the challenge of creating the object.
Conclusion
Overall, people who create objects tend to use imagination and creativity as a starting point and then work out the details of how to complete that object, on their own initially and then expand out to places that offer help such as classes and forums. Selling appears to be less of a primary aspect than actually making the object. Yes, people will sell objects they create, but the challenge of creating the object using creativity with the many options to edit is the main thrill.